Rank Of Holdem Starting Hands

Martin Harris
  1. Rank Of Holdem Starting Hands Signals
  2. Rank Of Holdem Starting Hands
  3. Rank Of Holdem Starting Hands Game
  4. Rank Of Holdem Starting Hands Games
  5. Rank Of Hold'em Starting Hands
  6. Rank Of Texas Holdem Starting Hands
  7. Rank Of Holdem Starting Hands Play
  1. The rollercoaster nature of Hold’em is a big part of its appeal. Even the best starting hand in Hold’em (pocket aces) can be beaten by trash like 7-2 around 12% of the time. All that said there are hands that have significantly better odds. In general big pocket pairs like pocket aces, kings and queens dominate the rest of the starting hands.
  2. Eight-Player Power Ratings in Texas Hold ’Em Introduction. The following table ranks the top hands in an 8-player game. This table assumes that all players stay in until the end. Explanation of column headings. Cards: Initial two-card hand. Probability of win: Probability that this hand will win, or tie for the win.

For a certain segment of new hold’em players, starting hand charts can be fascinating. Even those with many years of experience who have little need to consult such charts still find them interesting as debate-starters.

Rank Of Holdem Starting Hands Signals

In hold’em there are 169 different combinations of hands you can be dealt. For those of us who enjoy working with numbers or creating lists with which to organize our lives, there’s something appealing about the idea of ranking all of those hands from 1 to 169, even if we know such a list probably might have only limited value when it comes to actual game play.

In truth, there are actually a lot more possible combinations of hole cards in hold’em — 1,326 of them, in fact. But that total also considers suits as distinct, when in fact before the community cards come the suits are all essentially of equal value.

Rank of hold

That is to say, is of the same value as when playing preflop, while and are also of equivalent value. So, too, are the different combinations producing the same pocket pairs all equal before the flop in terms of their relative worth. While there are six different ways to get pocket aces — , , , , , — you're equally happy no matter what suits the cards are.

So we get rid of all of those redundant hands and say that in Texas hold'em there are 169 “non-equivalent” starting hands, breaking them down as follows:

  • 13 pocket pairs
  • 78 non-paired suited hands (e.g., with two cards of the same suit like or )
  • 78 non-paired unsuited hands (e.g., with two cards of different suits like or )

What are the 10 best starting hands in Hold’em? It can be difficult to rank the best starting hands in Hold’em because you’re always going to have hands where pocket aces get cracked. In general, however, the following 10 hands are considered the best versus any two random cards: 1. Pocket Kings; 3. Pocket Queens; 4.

Holdem

Notice now the non-paired combinations of hole cards neatly divide into equal groups, both of which are six times as large (78) as the smaller group of pocket pairs (13). The total of 169 combinations represents a square, too — 13 x 13 — another curious symmetry when it comes to hold'em hands.

Hands

Still, that’s a lot of starting hand combinations — too many for most of us humans to keep in our heads — which is one reason hand ranking charts are appealing and even can be useful, since they help players think about certain two-card combos as “strong” or “average” or “weak” as possible starters.

Setting aside the idea of actually ranking the 169 hands from best to worst, we might think for a moment about other ways of categorizing starting hands in hold’em, using that initial breakdown of hands into pocket pairs, non-paired suited hands, and non-paired unsuited hand as a first step toward coming up with further, smaller groups that are easier to remember.

The 13 pocket pairs we might group as big or “premium” (, , and ), medium ( through ), and small ( through ).

Meanwhile, we might divide each of the other groups into “connectors,” “one-gappers,” and “two-gappers” (and so on), further thinking of them also as “big,” “medium,” and “small” while also keeping separate suited and non-suited combinations.

These categories of non-paired hands are created by thinking about straight-making possibilities (affected by connectedness) and flush-making possibilties (affected by suitedness). There are more ways to make straights with “connectors” — that is, two cards of consecutive rank like — than with two-gappers, three-gappers, and so on. So, too, do you have a better chance of making a flush with suited hole cards than with non-suited hole cards.

Another possible group to create would include “ace hands” — i.e., non-paired hands containing one ace — that can be thought of as “big aces” (e.g., , ), “medium aces” ( down to ), and “small aces” ( to ). Or “king hands,” too. We like keeping these groups in mind, as hands with big cards like an ace or king can connect with flops to make big pairs.

In any case, you can see how these criteria for making categories can help when it comes to building those starting hand charts. And in fact most of those charts feature a similar ordering of hands, with...

  • the premium pocket pairs and the big aces (suited and non-suited) up at the top;
  • medium and small pocket pairs and big-to-medium suited connectors and one-gappers in the middle;
  • and non-paired hands with less potential to make big pairs, straights, or flushes toward the bottom.
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However, there are problems with relying so heavily on starting hand charts that you don’t take into account factors that can make a given hand gain or lose value. Such as the flop. Or the turn. Or the river. Or other factors — including how your opponents are playing their hands — that can quickly affect the value of your starting hands.

After all, as anyone who’s played even a few hands of hold’em well knows, even if is the highest-ranking starting hand and a non-suited ranks as 169th, a couple of deuces among the community cards is all it takes to make the best hand worst and the worst hand best.

Learning the relative value of starting hands is definitely an important first step when it comes to getting started in hold’em. Other aspects of game play such as the importance of position, knowing when and how much to bet or raise, and thinking about opponents’ holdings and playing styles as hands proceed are good to learn, too, and help show how a great starting hand might not be so great five community cards later.

Poker is not blackjack, a game in which similar hand-ranking guides are sometimes used to inform players’ decisions about how to play. In poker you want to be wary about becoming too reliant on those pretty starting hand charts. They can be great for indicating which hands might be worth playing (and which should be thrown away), but troublesome if allowed to outweigh all of the other important factors that arise as a hand plays out.

That said, starting hand charts can be useful, especially for those new to hold’em. They also can be a big help when picking up other games, too, like pot-limit Omaha or the various stud games, if only to get an early idea what hands tend to play better than others.

But for many such charts ultimately are only themselves a way to get started, before the experience of playing helps players more instinctively recognize both hand groupings and how hands tend to compare in terms of profitability.

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Types of Starting Hands

by Rich McComas (updated Feb 6, 2004)

Below, I have categorized thirteen types of starting hands, in order of their value. The statistics are borrowed from www.pokalyzer.com which has ran 700 billion simulated hands to produce their results.

1. High Pairs (80%ers)

A high pair is a pair of Aces, Kings, or Queens. Some people count Jacks as high pairs, but I do not as they are not statistically matched to the value of other high pairs. My advice is Raise Pre-Flop and drive the garbage out. If you are in a late position, then you do not need to raise if someone else has driven out the garbage for you. However, if you are in the blind and someone else has raised, you might want to re-raise in order to increase the size of the pot from one more round of betting, and to drive out someone like a small blind who may have limped in with a mediocre hand. Whatever you do, DO NOT limp in with a high pair. If you fail to raise above the big blind and get beat by someone with a suited non-connector, it will be your own fault. If no one else has raised, it is your job to do so in every case.

These are legitimately the best hands in poker, so rather than jam the pot and re-raise pre-flop you should probably just call the raise, or slow-bet. If someone else has raised ahead of you, the garbage will be cleared and you can wait till the flop to reveal a betting strategy. If you flop a King and Ace, and you are holding two King, you will be in the driver's seat and no one will know what hit them.

ODDS: You are going to land any given pair every 220 hands you play, so a pocket pair of aces is extremely rare. Assuming you play 100 hands a night, it will only happen every other night. The chance of landing one of the high pairs, however, is once in every 73 hands, so it should happen to you once every evening. Don't lose out on that opportunity.

HANDRankWin%
Pair of Aces184.9%
Pair of Kings282.1%
Pair of Queens379.6%

2. Medium Pairs (70%ers)

A medium pair includes Jacks, Tens, Nines, Eights and Sevens. These are medium pairs because odds are that an overcard will flop more than half of the time. Even though the odds of winning with a pair of Jacks is 77.2%, the chances of having the high pair after the flop are only 43%. You are hoping for trips so, but if you don't land them, only continue if you have the high pair possible, and then bet high to throw out the single face cards in the hole. Do not be suckered by landing another board pair, giving you two pair. Either someone else has trips or someone with a face card will get the high pair on the turn or river.

ODDS: The chance of landing any pocket pair of sevens or higher is the same as landing two cards ten or higher. These events happen every 5.4 hands you play (or 16% of the time).

HANDRankWin%
Pair of Jacks477.2%
Pair of Tens574.7%
Pair of Nines671.7%
Pair of Eights768.7%
Pair of Sevens965.3%

3. Ace-Face Suited (65%ers)

An ace with another face card of the same suit is Ace-High suited, which is a winning hand most of the time. Two suited hole cards only draw to a flush 3% of the time, but if they are both high, you have a great shot at winning high pair as well. Because you hold the ace, any draw to a straight is a close-end straight, so your odds are lower than an open-end straight.

ODDS: You will receive two suited cards every 3.3 hands, and it is likely that at least two players at the table have suited cards, so don't get over-excited about just any suited combination.

HANDRankWin%
AK Suited866.2%
AQ Suited1065.3%
AJ Suited1164.4%

4. Ace-Face Offsuit (63%ers)

An Ace plus a face card of another suit are the most frequently played hands in Hold 'em. Most people stay in and raise with this hand. If you pair the face card, you will have the high kicker, and if you pair the ace, you will probably have a higher kicker than anyone else. If you draw to a straight, you will beat other straights and at least split the pot.

Rank Of Holdem Starting Hands

HANDRankWin%
AK Offsuit1264.5%
AQ Offsuit1463.5%
AJ Offsuit1562.5%

5. Ace-Low Suited (60%ers)

Rank

An ace with anything 10 or lower in the same suit. This is not a hand to go heads up against someone with. This is best played in late position with a lot of callers already in the pot, giving you higher pot odds for a flush draw. This is also a good hand for stealing the blinds if you are on the button, because at least you have one ace in the hole. Mostly, though, I like to play this hand only in No Limit Hold'em because I may need to stay in to the river to get my cards, and I want to be able to go all-in and make a big score if I have the high flush. Earning a minor pot on such low odds just doesn't make as much sense.

POT ODDS: While the chances of winning against random hands are respectable, the chances of winning in heads-up play are not. Two suited pocket cards will flop a flush less than 1% of the time, and complete a flush by the river 6.52% of the time, and two separated cards (such as A5) will hit a draw will hit a draw only about 0.06% of the time. The probability of making a flush, therefore, is 15 to 1 against, meaning that you should really only enter the pot if there are 15 other players in, which never happens, so playing these cards with any regularity is a losing proposition.

If you are on the button, and the flop is cheap, and you do go with Ace-Low suited, then you should fold unless you immediately receive either two cards that match your hole cards or a four flush. The probability of flopping a four-flush is 8.1/1 or 10.9%, and the possibility of completing the flush by the river is 1.9/1 or 35%. When betting on the turn hoping for flush, you really want at least three people in the pot, or enough money for three in the pot.

HANDRankWin%
AT Suited1363.5%
A8 Suited2160.5%
A6 Suited3058.2%
A4 Suited3557.1%
A2 Suited 4655.5%

6. Face-Face Offsuit (58%)

Two face cards are best used when drawing to a straight, so you want to get into the flop as cheaply as possible. If your high card is a King, you will flop an Ace 23% of the time, and if your highest is a queen, a higher card will flop 41% of the time.

HANDRankWin%
KQ Offsuit2360.4%
KJ Offsuit2659.4%
QJ Offsuit3956.9%

7. Low Pairs (55%ers)

Low pairs are sixes or lower. All low pairs are questionable investments at best. If you all you have are have sixes, the chances are that someone will flop a higher pair 95% of the time. If you have a low pair and you flop a open-end straight draw, stay in, because you own TWO of the hole cards needed for the straight, lowering the odds that you will have to split the pot.

Rank Of Holdem Starting Hands Game

ODDS: You are going to land a pocket pair about once every 16 hands so don't get too excited about the lower pairs. Half the time, your pocket pairs will be high or medium pairs. Stick to those.

POT ODDS: Some people play low pairs in late position hoping to see trips, which is also the hope for higher pairs. If you take a pocket pair to the river, you have a 4.2/1 (19%) chance of making a set or better, so NEVER put money in the pot with this hand unless there are at least five other players. However, I don't bet on low pairs EVER, because it is more likely that someone else will take a straight or a flush or higher trips or a full house to the river and beat my low trips. With low pairs, I would never want to stay in unless I saw trips on the flop, and the chances of that are 7.5/1 (or 11.8%) so I would need 9 other people in the pot to make money, which is a very rare occurrence.

HANDRankWin%
Pair of Sixes1762.7%
Pair of Fives2759.6%
Pair of Fours4856.3%
Pair of Threes6652.8%
Pair of Deuces8749.4%

8. King Flush Draw (55%ers)

A king plus another card in the same suit is a dangerous hand, unless the Ace is on the board, which will happen one-third of the time that you draw to a flush. These cards should be considered the same value as low pairs, except with a low pair, at least you know if you have trips on the flop. With a King Flush draw, you could have the ace on the flop, and still not get the flush on fifth street, so this is a potentially costly hand. See the section on 'Sucker Hands' for more info.

HANDRankWin%
KQ Suited1662.4%
KT Suited2260.6%
K8 Suited3756.8%
K6 Suited5054.8%
K4 Suited6052.9%

9. Ace-Low Offsuit (55%ers)

An Ace plus a non-suited card lower than a face card is one of the biggest losers in Hold'em. Most players stay in with any ace, especially if you are playing with less than 10 at a table. However, I routinely fold this hand because 75% of the time, with 20 cards dealt into the pocket, someone else is ALSO holding an Ace in the pocket, and more often than not, their kicker will be higher than yours.

HANDRankWin%
AT Suited1961.6%
A8 Suited3258.4%
A6 Suited4255.9%
A4 Suited4954.7%
A2 Suited 5953.0%

10. Suited Connectors (45%ers)

Rank Of Holdem Starting Hands Games

Two suited cards next to each other are only slightly better than non-suited connectors because they help with the straight flush. If you draw to a flush or a straight ONLY, however, you are in serious risk of losing to larger straights or flushes. Don't get too excited about these cards because they share the same suit. The flush draw potential only increases your chances of winning by 3%. I generally fold all suited connectors, occasionally keeping a QJ or JT if I am in late position and several players are in and none have raised. If, after the flop, your hole card is at the low end of the straight, this is a classic 'Sucker Hand.' I know of some good players who love suited connectors, however, because they know on the flop if they have a killer hand, and a further investment will not be required. My attitude is that if you love suited connectors pre-flop, you might as well get equally excited about any low straight draw.

ODDS: You will receive a suited connector once every 46 hands (or 2.1% of the time), and this is so rare, that people tend to jump for joy whenever it happens, not thinking that the changes of getting a 2-4 are even worse.

Rank Of Hold'em Starting Hands

HANDRankWin%
JT Suited4556.2%
98 Suited8348.9%
76 Suited11542.8%
54 Suited13638.5%
32 Suited 16333.1%

11. Low Straight Draw (42%ers)

Two cards of different suits next to each other in value are going for a straight draw, and they are 3% less likely to win than the comparable suited connectors. Like suited connectors, only stay in if the pot is big because there are lots of other players calling pre-flop. Two low cards not in order is a Trash hand, and is not a Low Straight draw even if they are separated by only one card. Also, 3-2 in the pocket is the worst possible hand in poker even it if is a straight draw. An excellent analysis of unsuited connectors can be found at: http://www.pokerstove.com/unsuited.txt.

HANDRankWin%
JT Offsuit5753.8%
98 Offsuit9946.1%
76 Offsuit13339.7%
54 Offsuit15335.0%
32 Offsuit16929.2%

12. Two Suited Cards (40%ers)

Two other suited cards, with at least one NOT being a face card, results in a four-flush flop only 10% of the time, and only a third of those finish as a flush. This is a loser hand.

HANDRankWin%
T7 Suited8448.7%
T2 Suited11842.5%
83 Suited13938.3%
73 Suited14337.3%
62 Suited15632.8%

Rank Of Texas Holdem Starting Hands

13. Trash Hands

Rank Of Holdem Starting Hands Play

Everything not mentioned above is a trash hand (as are some of the hands above, in my opinion), and there is no coincidence that these are in unlucky category 13. The only reason anyone stays in with these hands is that the flop was so cheap that the couldn't say no, such as being in the big blind with no raises. If you get a trash hand, and you are in the small blind, only consider calling if everyone else has and if you are sure that the person in the big blind won't raise you.

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